Stalwart Defender
Different values: 11
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object {Stalwart Defender}
    _id : string {Stalwart Defender._id} (all different values)
    folder : string {Stalwart Defender.folder} (same value: Dgb6rENjNuP1n8qe)
    img : string {Stalwart Defender.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Stalwart Defender.name} (all different values)
    system : object {Stalwart Defender.system}
        actionType : object {Stalwart Defender.system.actionType}
            value : string {Stalwart Defender.system.actionType.value} (4 different values)
                reaction (x2)
                passive (x5)
                free (x1)
                action (x3)
        actions : object {Stalwart Defender.system.actions}
            [value] : integer {Stalwart Defender.system.actions.value} (2 different values)
                2 (x1)
                1 (x2)
        category : string {Stalwart Defender.system.category} (same value: class)
        description : object {Stalwart Defender.system.description}
            value : string {Stalwart Defender.system.description.value} (all different values)
        [frequency] : object {Stalwart Defender.system.frequency}
            max : integer {Stalwart Defender.system.frequency.max} (same value: 1)
            per : string {Stalwart Defender.system.frequency.per} (2 different values)
                PT1H (x2)
                day (x2)
        level : object {Stalwart Defender.system.level}
            value : integer {Stalwart Defender.system.level.value} (7 different values)
                12 (x1)
                6 (x3)
                10 (x1)
                4 (x2)
                8 (x2)
                2 (x1)
                16 (x1)
        prerequisites : object {Stalwart Defender.system.prerequisites}
            value : array<object> {Stalwart Defender.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Stalwart Defender.system.prerequisites.value.[]}
                    value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values)
                        stalwart defender dedication (x9)
                        Stalwart Defender Dedication (x1)
                        trained in light armor (x1)
                        shield block (x1)
                        expert in Athletics (x1)
        publication : object {Stalwart Defender.system.publication}
            license : string {Stalwart Defender.system.publication.license} (same value: OGL)
            remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False)
            title : string {Stalwart Defender.system.publication.title} (same value: Pathfinder Lost Omens Highhelm)
        rules : ###FoundryRulesObject###
        traits : object {Stalwart Defender.system.traits}
            rarity : string {Stalwart Defender.system.traits.rarity} (2 different values)
                common (x10)
                uncommon (x1)
            value : array<string> {Stalwart Defender.system.traits.value}
                Length: min=1 max=2
                Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values)
                    archetype (x11)
                    magical (x1)
                    dedication (x1)
        [selfEffect] : object {Stalwart Defender.system.selfEffect}
            name : string {Stalwart Defender.system.selfEffect.name} (3 different values)
                Effect: Gathering Moss (x1)
                Effect: Stone Body (x1)
                Effect: Anchored (x1)
            uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Stone Body (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Anchored (x1)
        [subfeatures] : object {Stalwart Defender.system.subfeatures}
            proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies}
                heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy}
                    rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
                medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium}
                    rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1)
        [maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2)
    type : string {Stalwart Defender.type} (same value: feat)